yahvuu wrote: > some food for thought from the mozilla folks who have a proud track record of successful open design: I am not that familiar with the mozilla processes (although do I know the guys from the agency Silver Orange who are/were simply contracted to design mozilla software, all of it). ‘proud track record of successful open design’ that is quite a claim. anywhere visible on the net how that works? I looked carefully at the 3 links you sent. > bugzilla keywords like 'uiwanted' may be useful. Complete list available here: > https://bugzilla.mozilla.org/describekeywords.cgi yes, already thinking how the new process will integrate with bugzilla is useful. however I want to avoid that things needing UI design become a blocking state in bugzilla. > Open Design: Five Lessons > http://www.azarask.in/blog/post/open-design-four-lessons/ I can only call this open design in this way: Sebastiaan de With designed a new logo for Ubiquity. he did this in the open. they got a lot of ideas and feedback. then Sebastiaan did all the heavy design work. this is how interaction has been designed up to now in GIMP. for instance: save + export. in the open, loads of feedback (that made it significantly better) and I did all the heavy design work. what I am trying now is to get beyond that. new, fresh contributors that can contribute a snippet (or more) of interaction design without demanding that they are actually interaction designers, or follow established interaction design processes. --ps founder + principal interaction architect man + machine interface works http://blog.mmiworks.net: on interaction architecture _______________________________________________ gimp-developer-list mailing list gimp-developer-list@xxxxxxxxx http://mail.gnome.org/mailman/listinfo/gimp-developer-list