On 12-03-28 06:44 AM, Alexandre Prokoudine wrote:
On Wed, Mar 28, 2012 at 1:48 PM, Øyvind Kolås wrote:
Doing that work is unsuited for a student right now and we do desire
proper graph based editing for GEGL. We do really want a proper graph
based editor for GEGL graphs, whether it has to do with GIMP or not.
*cough* mathmap *cough* :)
You can also see nodal (or box and hose) editing systems in GIMP and in
Shaderman.
--
Cheers!
Kevin.
http://www.ve3syb.ca/ |"Nerds make the shiny things that distract
Owner of Elecraft K2 #2172 | the mouth-breathers, and that's why we're
| powerful!"
#include <disclaimer/favourite> | --Chris Hardwick
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