Howdy GIMP developers, I'm a contributor to GNU Guile, which put out a major new release in February, and I'm wondering if there might be a use case in GIMP for Guile. Guile 2.x sports a new garbage collector, a virtual machine, multithreading support, and compiler front-ends for several languages in addition to R6RS Scheme. It's also at least an order of magnitude faster than previous releases. I've done some work on a patch that adds an optional build of Script-Fu that uses Guile instead of TinyScheme. It's capable of handling some of the differences between R6RS and the variant of R4RS that TinyScheme implements -- enough to run the Spyrogimp script, for example -- but not yet all of them. Do you all think there's value in proceeding with this type of integration? Could Guile potentially replace TinyScheme as GIMP's core Scheme implementation? I understand there's a historical requirement for having a bundled Scheme implementation that's guaranteed to build on the same set of platforms that GIMP does -- but there's been a lot of compatibility work done on Guile over the past several years, and Guile uses Gnulib, the GNU portability library, to be as portable as possible. Or would a separate, independent plugin implementation with an architecture similar to PyGimp's make more sense? Let me know if you'd like me to go into detail on the work I've done so far or if you'd like more information on the featureset of Guile 2.x. I'm happy to pitch people on how Guile could benefit GIMP! Regards, Julian _______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer