Re: menu back in the toolbox

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Hello Alexandre,

On Sun, Oct 24, 2010 at 4:58 AM, Alexandre Prokoudine
<alexandre.prokoudine@xxxxxxxxx> wrote:
> Enforcing vision is what software development is all about :) You've
> been using GIMP for ten years after all, you were supposed to know
> that :)

I can see software development as making it more usable and
functional, enforcing things is another story, especially when its
regressive.

> As for *ists, you got it exactly right: usabilists were involved.

So, the usability theory now opposes what user think is usable because
theory knows better..? Are you serious about that? I guess don't you
know what people can do to fulfill the model..? Unfortunately logic
says that proving something does not make is true, but proving it
wrong makes it false.

> In the new UI there is no way the toolbox menu can be useful. Really.
> It's a dinosaur and it was about time for some meteorite to save human
> embarassment of dealing with prehistoric creatures -- all claws,
> fangs, pointy tales and whatnot. Please accept this change.

Ok then, according to your way of thinking, I could call myself a
neohuman and kill all other human beings because they are dinosaurs
and dealing with these prehistoric creatures is embarrasment. Nothing
more misleading :-( Development is totally not about erasing past...
so I definitely dont agree with you.

(here goes the othe part)

>There's a lot of "I" in your mail, but please understand that
>judgments of one person are not enough. Changes always mean that
>somebody is going to be pissed off. Providing backwards compatibility
>for behavior in an application means that this application becomes a
>horrible mess, as a rule with no exceptions.

There is "I" because these were the cases "I" used the menu in the
toolbox, just as "I" was asked to do. I stated clearly that there are
more people using this menu and they can have their own vision and
habits on the usage. I also can deduct from what you say that your
changes are to piss off people. Unncecessairly. What "I" told in point
1 is that these changes could have been done as an "option" to make
both sides happy.  You all usabilitists say "there is no way" instead
searching for a way to make it happen. If you say that this menu is
too wide to work on one column toolbox, then make a button that call
top of this menu (ie. there is File, Edit, ... as the menu after
button is pressed). This is possible and I can see on the
Brainstoriming page that there are again ideas to make it happen.

Regarding the backward compatilibility, I guess that you do not work
on x86 machine (or even x86 equipped Mac product) and you have nothing
to do with backward compatibility in your everyday life - no money, no
mathematics, no four wheel car, no house with entrance door, no
applications that were written more than 5 years ago....? Again please
take a look at the x86 architecture, or Blender file format that
contains structure definition so the file can be opened with different
versions of the software. This is "by design" and this makes things
work and people use them in a prodictive way with no disturbance - it
is engineer work to make it faster and better, and hide it from end
user he/she cam use it as is used to. Backward compatibility is what
makes things work, this is also true for all science and technology.

>Most of your points are raised because the toolbox menu was your kind
>of central point of access to features. This is no longer true in the
>new design and (arguably) cannot stay true.

This is no longer true in your desing, but this is true for people
that used this feature and still want to make use of it. I think you
try to protect your own truth by all means necessary, listening no
feedback from the users. Tell me please why didn't you create your own
fork if you didn't like the GIMP way? Forks are when there is no
agreement with the vision - I can clearly see that you enforce this
vision destroying old functionalities. So what is this discussion
about anyway - its not about bringing the damn menu back, but about
some people forcing others to do what they want with no option. The
patches are ready, the user feedback is there - what is the point, why
it cannot happen - because your new bright vision is better than
others.

>Until optional single-window mode is finished (2.8, hopefully), my
>recommendation to you would be to hold your judgments. What you are
>seeing in 2.6 is an in-between state, a milestone. In other words,
>things are changing. You might actually like the final result. Be
>patient.

OK then, I will wait for 2.8 and see if it is at least as usable for
me as 2.4 was, because 2.6 is definitely not. There are some nice
things implemented in 2.6 though. I just don't understand why some
vision is enforced with no user feedback and no user option - from the
programmer perspective it is even not hard to implement, either as a
menu again, or button that calls the menu. I you hate this menu so
much, you can also introduce programmable shortcuts or programmable
buttons that could call menu elements - including the menu as a whole.
Open also means open to ideas.

Regards,
Tomek Cedro

-- 
CeDeROM, SQ7MHZ, http://www.tomek.cedro.info
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