On Thu, 2010-09-09 at 12:13 +0200, Mirza Husadzic wrote: > The problem is manifested when I imported SVG file (the mesh UV Layout > generated by Blender 2.53) into GIMP, in order to be able > to paint textures by keeping guide-lines with paths. > > The paths are not imported/merged properly where SVG image is > generated correctly (probably by 'librsvg'?). > The Blender's 'uv.py' exporter script had generated uv's layout as SVG > polygons as follows (note that polygon is a quad): > > <polygon fill="rgb(204, 204, 204)" fill-opacity="0.5" stroke="black" > stroke-width="1px" > points="67.334,493.895 77.587,494.896 78.033,463.871 67.768,463.723 > " /> Can you please open a bug-report and attach the most simple test case that you can come up with? We need a small .svg file that illustrates the problem. I am pretty sure that the problem can easily be fixed then. Sven _______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer