Hello, Currently, creating animations in GIMP is not done in a very clean way. To specify the duration of each frame and to specify whether it should stay or be hidden after that period, we abuse the layer names. Until recently we also had a limit of one layer per frame so we couldn't have had a frame composed out of several layers (so maintaining the frames had to be done in other files), but now layer groups can solve this (so the animation process is now a bit better). I'm posting here a small wishlist regarding using GIMP for animations, to get the general approval before posting it as an enhancement request in bugzilla: * More supported frame disposal modes - GIF has 3 frame disposal modes (taken from http://www.webreference.com/content/studio/disposal.html ): 1. "Leave" - after the period of the frame has ended, the frame's pixels will remain visible and the next frames will be displayed on top of it. This mode IS supported in GIMP. 2. "Restore Previous" - after the period of the frame has ended, the frame's pixels will become transparent and will allow to see what was in that region before the current frame covered it. This mode IS supported in GIMP. 3. "Restore Background" - after the period of the frame has ended, the rectangle of that frame will be replaced by a transparent rectangle. It's similar to "Restore Previous", except for the fact that after the frame disappears you won't be able to see what was below it. This mode IS NOT supported in GIMP, and this is the mode I want to add. Supporting this mode means modifying the gif load/save plugin, the animation preview plugin and possibly the un/optimize plugins. * A better animation editing modes. Abusing the layer modes is a very bad way to do this (at least in my opinion) - see a similar case in https://bugzilla.gnome.org/show_bug.cgi?id=344910 comment 3. We should remember the animation parameters using parasites, and by having some animation editor plugin (which leads to my next point - an animation editor) * GIMP should have an animation editor which is integrated with a preview of the animation. Editing the animation and then closing the editor just to open the preview plugin is a very bad workflow. You should be able to preview from the same place you edit. Also, the editor should allow to edit the parasites of the layers which include the animation parameter. I have something in mind similar to MS Gif Animator (http://en.wikipedia.org/wiki/Microsoft_GIF_Animator), or anything with a similar simple UI. This is how I imagine the animation workflow with GIMP - I'll appreciate some feedback. ~LightningIsMyName _______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer