Note: I am currently working toward programming for GEGL methods which apply arbitrary transformations (affine, say) in such a way that a small change in the transformation (which are arbitrary) leads to a small change in the result. I don't know if those necessarily would be those used by the display (they are to become part of the gegl-sampler-*.c family) but if they were, this would allow any increment in zooming, with no "jump" in the result (although, probably, a jump in the display unless the speed is up to par). Nicolas Robidoux On Mon, Jul 19, 2010 at 6:49 PM, Bill Skaggs <weskaggs@xxxxxxxxx> wrote: > It wouldn't be that hard to implement a tool that would scale in a way that > feels fluid. But > I question whether it is worth the effort. It's hard to see what user > interaction would be > easier with smooth scaling than with scaling in 10% steps. > > -- Bill > > > _______________________________________________ > Gimp-developer mailing list > Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx > https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer > > _______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer