Re: [PATCH] Improve brush outline for fuzzy brushes, sample screenshot included

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Peter-

To clarify, you are suggesting the on screen pointer icon/sprite could
show the actual brush as it would look painted with a single mouse
click, but once painting/holding the mouse down it would render as a
cross hair?  And once the mouse is released it would turn back to a
static "sprite"?

That should keep the response faster when painting then, right?

That would great for a mouse user, but would it work for a size
dynamic tablet user?

-Rob A>

On 9/11/09, peter sikking <peter@xxxxxxxxxxxx> wrote:
> second try sending this...
>
> (peter) yahvuu wrote:
>
>>>>> what about printing a semi transparent copy of the actual brush
>>>>> on the
>>>>> canvas?
>>>> exactly what I thought.
>>>
>>> Even though I think the patch made the brush outline better for
>>> fuzzy brushes, it is still not without flaws. Let's ignore the
>>> patch and aim for the above instead
>>
>> i guess what works best is to display the brush outline while
>> drawing and to use the brush stamp when idling.
>>
>>
>> If you want to test-drive the look and feel, here's a flash applet
>> featuring various outline designs:
>> http://sites.google.com/site/yahvuu/stuff/brushtester-web.lzx.swf8.swf?attredirects=0
>
>
> I tried that, and although I would not call that exactly a solution,
> it did help to observe some things:
>
> - it is fantastic to see a fuzzy/grunge brush as a real
>   "copy of the actual brush" when one is not painting, but it has to
>   _contrast_ with what is under it or else it just disappears. When it
>   contrasts (some X-OR variation, or so) I think it should not be semi
>   transparent anymore, just exactly reflect the brush alpha value for
>   each of its 'pixels'.
>
> - that really opens up what (dynamic) paint parameters should be
>   reflected by the brush when not painting: looks like brush geometry
>   (brush, scale, aspect ratio, angle) yes, hardness: maybe, rest
>   (opacity, spacing, jitter, color(gradient)) no.
>
> - when painting, first I feel that this outline is a lousy
> representative
>   for a brush. next I notice that getting the 'brush' out of the way and
>   showing the immediate paint result rules. so now I am thinking:
>   what about no outline at all and just a cross-hair for mouse position
>   when the mouse is down?
>
>     --ps
>
>         founder + principal interaction architect
>             man + machine interface works
>
>         http://mmiworks.net/blog : on interaction architecture
>
>
>
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