Peter- To clarify, you are suggesting the on screen pointer icon/sprite could show the actual brush as it would look painted with a single mouse click, but once painting/holding the mouse down it would render as a cross hair? And once the mouse is released it would turn back to a static "sprite"? That should keep the response faster when painting then, right? That would great for a mouse user, but would it work for a size dynamic tablet user? -Rob A> On 9/11/09, peter sikking <peter@xxxxxxxxxxxx> wrote: > second try sending this... > > (peter) yahvuu wrote: > >>>>> what about printing a semi transparent copy of the actual brush >>>>> on the >>>>> canvas? >>>> exactly what I thought. >>> >>> Even though I think the patch made the brush outline better for >>> fuzzy brushes, it is still not without flaws. Let's ignore the >>> patch and aim for the above instead >> >> i guess what works best is to display the brush outline while >> drawing and to use the brush stamp when idling. >> >> >> If you want to test-drive the look and feel, here's a flash applet >> featuring various outline designs: >> http://sites.google.com/site/yahvuu/stuff/brushtester-web.lzx.swf8.swf?attredirects=0 > > > I tried that, and although I would not call that exactly a solution, > it did help to observe some things: > > - it is fantastic to see a fuzzy/grunge brush as a real > "copy of the actual brush" when one is not painting, but it has to > _contrast_ with what is under it or else it just disappears. When it > contrasts (some X-OR variation, or so) I think it should not be semi > transparent anymore, just exactly reflect the brush alpha value for > each of its 'pixels'. > > - that really opens up what (dynamic) paint parameters should be > reflected by the brush when not painting: looks like brush geometry > (brush, scale, aspect ratio, angle) yes, hardness: maybe, rest > (opacity, spacing, jitter, color(gradient)) no. > > - when painting, first I feel that this outline is a lousy > representative > for a brush. next I notice that getting the 'brush' out of the way and > showing the immediate paint result rules. so now I am thinking: > what about no outline at all and just a cross-hair for mouse position > when the mouse is down? > > --ps > > founder + principal interaction architect > man + machine interface works > > http://mmiworks.net/blog : on interaction architecture > > > > _______________________________________________ > Gimp-developer mailing list > Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx > https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer > -- Sent from my mobile device _______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer