8 bit GEGL operators

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Hi all,

Simple question : does it make sense to port the 8 bit legacy GIMP
code to GEGL operators ?
The benefit I see is to quickly get all processing moved to a DAG,
allowing to move forward with non destructive editing, effect layers,
speed and other GEGL-related benefits.

Then only, each operator could be ported to whichever bit depth we need.

Opinions ?

vincent
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