Hi, On Tue, Jan 27, 2009 at 7:35 PM, Hal V. Engel <hvengel@xxxxxxxxxxx> wrote: > On Sunday 25 January 2009 21:53:54 Martin Nordholts wrote: > Just curious. Since GEGL has support for more high bit depth formats than > just 16 bit int/channel how much more work would be needed to support a wider For proper 16bit support, levels/colors/etc dialogs need to talk in terms of 0..65535 range rather than 0..255 when they are working on 16bit data, and so should then be able to talk in terms of 0..4294967295 for 32bit int. If I understand this patch correctly, once a system for working with 'native' ranges is implemented and the basic system implemented by the patch is proven, support for 32bit int/channel should be relatively simple. Whether floating point support would require more work, I do not know. There are also various rough spots to consider; we should be able to enter hex colors with 16bit or even 32bit per channel precision, if we can edit 16bit images. Sadly I haven't been able to try this patch yet -- my GIMP doesn't want to compile, due to babl/gegl synchronization issues. David _______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer