Stephen:
- GEGL Unsharpen Mask: AFAICS, the values are the same of the regular unsharp mask filter, but it has a larger scale. It allows extreme values (i guess it makes sense for really high resolutions)
- View at Simulated Output: That's what the "point to point" option allows when deactivated.
- Noise Reduction: There are several great plugins for noise reduction: Greycstoration and wavelet denoise being a couple of them (Greystoration is really impressive).
- High Dynamic Range Imaging: There is a exposure blending script that allows too merge 3 different exposures in one image, The resulting image isn't an HDRI though.
- GEGL Unsharpen Mask: AFAICS, the values are the same of the regular unsharp mask filter, but it has a larger scale. It allows extreme values (i guess it makes sense for really high resolutions)
- View at Simulated Output: That's what the "point to point" option allows when deactivated.
- Noise Reduction: There are several great plugins for noise reduction: Greycstoration and wavelet denoise being a couple of them (Greystoration is really impressive).
- High Dynamic Range Imaging: There is a exposure blending script that allows too merge 3 different exposures in one image, The resulting image isn't an HDRI though.
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