Maciej Pilichowski (bluedzins@xxxxx) wrote: > From: Simon Budig <simon@xxxxxxxx> > > But even taking him into account the current model > > has served us well for the last years and there has been very few > > discussion about this specific problem, if it cropped up it was in > > the context of indexed PNGs with "alphacolors" or generating > > textures for renderers. For the general public the current model > > seems to generally work and I don't see a compelling reason to > > change this. > > Well, one thing is history -- everything (in general) worked in the > past -- why introduce cars when horses... etc etc etc :-) Well, historically new stuff always had to proove that it is better than the old stuff and I personally don't think that is a bad thing. I guess I have not yet understood what you actually want to achieve. > The second thing is potential benefit -- and I believe less time spent > on creating an image _is_ benefit. Note, that it will not introduce > new features per se, it only could only change the way you work (if > one wishes so). You can work with colors with color tools and you can > only work with alpha channel with alpha channel tools. It is > narrowing possibilities -- why not pick up brush, shape, pressure and > polish a picture edges with transparency (as color)? So how do you want to work with transparency? What should happen if you have a semi-transparent red and you paint on top of blue? Currently it gets blended on top of the blue resulting in some kind of violet and that is a widely used feature to do natural looking paintings. I understand your proposal, that you actually want to have a semi-transparent red in the image after painting? How is your new feature supposed to interact with tablets with varying pressure devices like tablets? Right now you can map the pressure information pretty naturally to the opacity. Your "replacement" approach for alphacolors would directly influence the images alpha channel, making it pretty tricky to lift off the pen without leaving a transparent spot (tablets tend to add some events at the end et the stroke with very low pressure). How is your "replacement" approach supposed to work with multiple layers? I see lots of open questions here and I have doubts that your desired workflow is an improvement over the current one. Also I think that most of the tasks you mention in other mails - like cleaning up edges - can nicely be done with the current gimp, provided that you don't need 100% exact control over the alpha values (like the texture guys seem to need it, but they are not the main target audience). So I still don't see the problem here that needs to be solved. Bye, Simon -- simon@xxxxxxxx http://simon.budig.de/ _______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer