Hi, On Tue, 2008-02-05 at 17:50 +1030, David Gowers wrote: > Basically it fixes over/underflow in the Levels op; Your approach is not the right way to fix this. There is absolutely nothing wrong with under- and overflows if we are using GEGL. The problem you are seeing is that some of the float->8bit conversions in babl are not handling colors outside the 0..1 range properly. You can fix this by running GIMP with the environment variable BABL_ERROR set to 0.0. This will select correct, but slower, conversion routines and you will notice that this fixes the error. We need to fix this in babl. Conversions that don't deal correctly with values outside the [0.0;1.0] inverval need to be assigned a large error so that they are not being selected. Sven _______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer