Well, I see some ideas, some things for Gimp 2.6, so I don't know so much of devel (I'm still in study of that. Just a user before 3 weeks back). So I just wordering what is more important for 2.5 starts, and I found that: 1) CORE: Integration of GEGL into gimp (GEGL is already to use into Gimp?); 2) MAIN: Start to work into CMYK, HDRI and some high res images support, I just see the first damn thing is used as weak point to Gimp the all time; 3) MAIN: Live preview of filters efects, Well I know it was about the UI, but i think about its simple of just put in, its a need anyway; Three things to make focus in my opinion, less damn tools/efects/filters (I really think about send a wait to tools/efects/filters, I'm a user in first plane and my opinion is for roadmap of gimp 2.6 is suficient 2 or in max 3 new tools/efects/filters), and some of improvement of Gimp in itself. Well, im just a user looking at devel, and that is what I see. Excuse me any ignorance about anything i write. -- Isaque Profeta dos Reis - isaqueprofeta@xxxxxxxxx http://isaqueprofeta.deviantart.com http://www.gimp.com.br _______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer