Hi, I'd like to ask a question about the algorithm that filter uses. The file that handles the simulation is cdisplay_colorblind.c. I've tried to reimplement it in another language and in the function cdisplay_colorblind_convert with certain colors (for instance #000000) I get a warning of division by zero in the section that corresponds to this in the original code: switch (colorblind->deficiency) { case COLORBLIND_DEFICIENCY_DEUTERANOPIA: tmp = blue / red; ^^^^^^^^^^ (that's line 435) and in the sections where it computes tmp for other types of deficit: case COLORBLIND_DEFICIENCY_PROTANOPIA: tmp = blue / green; and case COLORBLIND_DEFICIENCY_TRITANOPIA: tmp = green / red; Perhaps those errors are ignored in C, but shouldn't they be handled correctly or prevented ? The most important problem is however that when I try to convert white (#ffffff) with the filter,I get #dadada for all 3 deficit simulations. #dadada is a shade of grey, but if I apply in gimp the filter to an area which contains white regions, white remains white. I don't understand deeply the gimp sourcecode,is any postprocessing applied after the filter has returned the new color values ? Thank you in advance, Giacomo _______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer