floating selections and other annoyances

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Moin,

yet another list of tasks that we should IMO commit ourselves to:


Floating Selections
-------------------
We should try to remove floating selections from the user interface. It
should be possible to completely hide this implementation detail.

This needs a thorough analysis first. How exactly should all the case be
handled where a floating selection is involved?


Alpha Channel
-------------
Bug 486902 (http://bugzilla.gnome.org/show_bug.cgi?id=486902) makes an
interesting suggestion on how to remove the burden of adding/removing
alpha channels to layers.

This should be looked at and it might turn out to be relatively simple
to implement.


Layer boundaries
----------------
It would be nice if layers would enlarge themselves when needed. It is
annoying that the user has to care about this.

This should be looked at from a user perspective first. When we have
figured out the details (like how to align a text layer if it doesn't
have a border), we can look how to best implement it. GEGL supports
sparse tiles, doesn't it?



Sven


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