Go for the low-hanging fruit. Do whatever work is easiest that can roll into new releases. If GEGL is toughest, leave that until 2nd, and do the GDK stuff first. Do whatever you have the strongest team for. _______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer