> What do you think? > I think it's a great idea to have shorter deveopment cycles. It looks like the project is more active and alive. I've heard a lot of people saying that gimp was almost dead, while I was testing 2.3.x series almost monthly. But people tend to think that the activity of a project is measured by the release cycle of stable versions, so this idea will for sure draw more attention to the project (and luckily more developers). The only problem I see with this idea is the GEGL thing. I'm not a coder, but it looks like a quite radical change in the gimp core, so if that's a goal for 2.6 and the development cycle will be shorter, maybe there is no place for further additions. And if 2.6 has only the migration to GEGL and no extra features, people will say again: gimp is stuck. Many of the frequently asked features need the GEGL core (or as it has been discussed before, it's pointless to spend much time trying to code them for the current core when the same work using GEGL will be more straightforward). I mean Layer Effects, CMYK color and 16 bpc, improved image scaling etc. otoh, there are some features that can be implemented without the GEGL migration: Fine tunning of some of the existing tools (angle and axis contrstaints for paths and transform tools, or visibility in the scale and rotate tools, for instance), interface changes, improvements in the text tool, layer grouping, etc. So, an important decision must be taken, imo. Plan the 2.6 version as a "new core" version (with important improvements in the technical area, but maybe not that visible for the final users), or a "new features" version. If this isn't defined, there is a risk to fall in a long development cycle again. That's my opinion, of course. _______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer