On 3/6/07, Sven Neumann <sven@xxxxxxxx> wrote: > Work on GEGL > Needs a more detailed spec, perhaps even a list of proposed projects. This is a list showing a todo/roadmap for GEGL in its current state, some of it depends on having a more stable operations API, which is going to be one of my priorities going forward. The following three bullet points are things I am thinking about and hope to have done significant work on before the summer starts: - Caching of intermediate results in the graph - Locking of threaded rendering - Stabilized operations plug-in API (depends on the two others, as well as general code cleanup). The rest are other notable TODO items of interest: - GeglBuffers that operate over the network. - Network distributed rendering. - Prototype GEGL backend (operations) that uses GPU instead of CPU for rendering. - Capabilities to do frequency domain processing. - Bayer demosaicing operations. - GEGL based Paint core and related operations (brushes, strokes) a minimalistic paint core was done for a tentative GEGL port of horizon (http://pippin.gimp.org/horizon/) before LGM in 2006. /Øyvind K. -- «The future is already here. It's just not very evenly distributed» -- William Gibson http://pippin.gimp.org/ http://ffii.org/ _______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer