My thoughts:
* The warping must be done inside of the stroke interpolator, to handle wrapping correctly (eg. when you paint off the right edge onto the left)
* During painting, a good UI would be to expose the tile currently being painted on.
That is:
I
if I is the image, and the user paints off to the right:
II
and then down by the image height
II
I
and left by the image width
II
II
then stops painting:
I
* Ideally, it would apply to all paint tools and all sampling tools (so eg. you could use it with Levels, Curves, Eyedropper, ).
* It would be nice to have it applicable to Fuzzy Select, but probably more work. Same for transformation tools.
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