So I was told to see the GEGL info. That website (gegl.org) drastically needs a FAQ. Perhaps someone can answer these questions for me: 1. Is GEGL made to replace a certain core piece of GIMP or is it made to reroute data somehow? 2. Why is it not part of the GIMP core currently? 3. Is it activelly being worked on? Is its mailing list still used? 4. It appears to just be an API. Why would using this be better than changing the current GIMP core to support 16bit channels directly? Or are we planning to do just that and just use the GEGL API data structures and constructs? 5. How close is the GEGL code to usable? 6. Will it even work with the current GIMP codebase? 7. Has anyone worked on a merge plan for combining GEGL work with the current GIMP codebase? _______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer