Re: [Gimp-developer] removing gimp toys, second opinion please?

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On Wed, 21 Jul 2004, Alan Horkan wrote:

>
> http://bugzilla.gnome.org/show_bug.cgi?id=148027
>
> Given that some less used file formats have been removed in recently
> releases on the basis of less code to maintain and less general clutter I
> suggested that the old Toys be removed from the Gimp for version 2.2.  To
> my surprise Mitch rejected the idea (without much explanation), Adam who
> wrote the toys didn't seem to think it was a terrible idea so I'm asking
> onlist to try and get a second opinion.

If Excel had a flight simulator, Gimp can have a few toys.  :)

> If toys like Gee-Zoom were built on top of a useful plugin (eg some sort
> of a kaleidescope plugin for example) I wouldn't even be asking but they
> toy are not useful at all sso users are just presented with eye-candy and
> left wondering how they can get that effect on their actual image but they
> cannot.

I guess it wouldn't be impossible to have Gee-Zoom render individual
frames as layers, but that ignores the real question, which is why we
don't have some cool effect like gee-slime on the splash screen.

> If you still reject the idea I would ask you to keep the toys in mind when
> it comes to menu reorganisation.  (Wiki is still down otherwise I'd add
> this to the menu reorganisation document we had there).

> The Gnome HIG recommends:
> http://developer.gnome.org/projects/gup/hig/1.0/menus.html#menu-type-submenu
> Do not create submenus with fewer than three items, unless the items are
> added dynamically (for example the File->New Tab submenu in
> gnome-terminal).

Fortunately, this is only a recommendation.  Since the toys are rarely
used, I think the uniformity of the Filters menu having just submenus and
the usefullness of having the Toys being explicitly labeled as such is
better overall.  If we broke out all the menus that have only two items, I
don't think the menu would fit on the screen. :)

Besides, the best solution is to add another toy.

Rockwalrus


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