Re: [Gimp-developer] Misnamed structure element in SFScript structure?

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Ooops, that should have been gone to the ML as well...

Sven Neumann (sven@xxxxxxxx) wrote:
> Simon Budig <Simon.Budig@xxxxxxxxxxx> 
> > Include a GUILE in the Gimp sourcecode, make sure that it doesn't
> > conflict with other GUILEs on the target system and use it as the GIMPs
> > default language. Perfectly fine with me as long as I have a language
> > that is guaranteed to be available for 99% of the GIMP installations.
> 
> I don't think we should do that simply because I don't see what is so
> important about having a self-contained scripting language. I'd rather
> like to see three or four well-maintained and working scripting
> languages that can be installed separately.

It is pretty easy to see why a default scripting language is important,
and I guess it is your grumpiness against script-fu that prevents you
from seeing it.

When somebody on IRC has a problem that is cumbersome in the UI, but can
be solved with three or four PDB calls (e.g. "Flip Layer menu entry")
I'd hate to tell him that he has to install a monster like Perl/Python
or whatever, to be able to use my quickly hacked three line solution.
And even if he has Perl installed, I could not provide a script for him,
because I only know about Python and Script-Fu. I don't want to be a
master in all bindings available for gimp, just to be able to provide
such a thing. I want to focus on one or two languages.

This has happened in the past and Script Fu was a nice solution for
stuff like that. And that is the reason why it is important to have a
simple language available always.

Bye,
        Simon
-- 
      Simon.Budig@xxxxxxxxxxx       http://www.home.unix-ag.org/simon/

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