That's because the screen display code doesn't smooth the image when it scales it, for speed reasons. Dedicated viewing programs can afford to do a better job showing the image because they won't be re-drawing it quite so often (imaging panning around the image while editing it - you'd like that to be fast, right?) Austin > -----Original Message----- > From: gimp-developer-bounces@xxxxxxxxxxxxxxxxxxxxxx [mailto:gimp- > developer-bounces@xxxxxxxxxxxxxxxxxxxxxx] On Behalf Of David Gómez > Sent: 07 January 2004 22:04 > To: Sven Neumann > Cc: Gimp-devel > Subject: Re: [Gimp-developer] Dithering > > Hi Sven ;), > > > The GIMP display canvas uses the dithering routines from GdkRGB which > > is probably what you are refering to. > > Yes i was referring to GdkRGB dithering, but it seems that was not > the cause of the problem, as i said in my previous mail, and i was > wrong thinking that was caused by gimp dithering implementation. > > Thanks, > > -- > David Gómez > > "The question of whether computers can think is just like the question of > whether submarines can swim." -- Edsger W. Dijkstra > _______________________________________________ > Gimp-developer mailing list > Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx > http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer