On Mon, 11 Aug 2003, Adam D. Moss wrote: > Nathan Carl Summers wrote: > > On Mon, 11 Aug 2003, Adam D. Moss wrote: > >>IIRC, the Loki guys. Some ramblings a few years ago on the > >>problems of interoperability of game data between > >>windows/mac/linuxx86/linuxalpha/etc over network and on disk. > >>They made a special point of saying something like 'never, ever > >>serialize floats' and it sounded like the voice of experience. > > > > Java doesn't seem to have a problem with it. Even poor fools like me who > > are working on VM's for machines with non-IEEE floats don't have too much > > of a problem. > > That's good to know, it helps me out with some of my > own stuff... > > How is the serialization done then, just a raw 32-bit IEEE float > dump with a predefined endianness? 64-bit doubles just as easy? Yup. Rockwalrus