Re: [Gimp-developer] tentative GIMP 2.0 release plans

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On 18-Jul-2003, Christopher Curtis wrote:
> The 1.9.x "Building GIMP 2.0" branch
> o GEGL -- Gimp 'E' Graphical Library
> o GCim -- The convergence integrated media object and utility library.

I am one of these active users that have been lead to believe that gimp 2.0
will use GEGL. So, all the developers out that think 2.0 is yet another small 
gimp release, or something else (imho) stupid, can just go away or something.

Im actually kind of sick of listening all of you bicker back and forth.
>From my outsider point of view, 2.0 is set in stone, and what it will include
will be set in stone. Also, from my outsider pov, stuff like gegl is a very
cool idea. Anything that allows gimp to be more powerful is always a good
thing. I also see gegl as a major feature, something that would produce a 2.0.

However, the more you all bicker, the less work is actually getting done.
I hate to have to be the one saying this, but you should just be coding,
because in the end, whoever codes gimp 2.0 is the one who gets to say what
happens, or _nothing happens at all._

Gegl is basically the end all be all gimp graphics rendering engine. It will
be able to do what no popular graphics manipulation program has done before.
(I think.) 16-bit per channel graphics is good, and internal floating point
based calculations independent of the actual image's bitdepth is good as well
(due to the fact multi-layered images often go above 1.0 and below 0.0, and
clipping severely damages the output.)

Also, while Im on the pro gimp 2.0 kick, I read the xcf2 threads. I agree,
something like gimp2 will need a better file format. Internally, I dont care
whats in it. Im not a gimp developer, Im a user, so I should have to care.
_However_, it needs to be able to be very extendable. I want to be able to
store all future gegl supported bitdepth and color space types with it, I want
to be able to depend on it to be stable the same way the professional people
depend on psd being a half way decent format, and I want it to someday exist,
the same way I want gimp2 to someday exist.

A lot of users out there are depending on the gimp development team to get
gimp2 done sometime in their lifetimes, and from what I see on here, this may
never happen. And Im going to be severely disappointed if this happens.

-- 
Patrick "Diablo-D3" McFarland || unknown@xxxxxxxxx
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd 
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music." -- Kristian Wilson, Nintendo, Inc, 1989

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