Jean-Yves Lamoureux (jylam@xxxxxxxxxxxx) wrote: > Marco Wessel wrote: > >I think he might mean multi-layered XCF files. Like how we represent > >multi-frame GIFs. > > > exactly. > How can the xcf file format so close to gimp's code ? I mean, there are > layers, layers are a bunch of parameters, and a data field, where pixels > are stored, no ? > If you're talking about all blending, tracks, etc which are gimp > relative, it's not that a big deal, as a quite complete 2d engine > include these functions, some sort of basic wrappers will do the job Basically "close to gimp's code" means: "Is subject to change without notice". There is fancy stuff in it like parasites, text layers in the near future and also Path stuff. Of course this could be ignored safely but we could also decide to add new layer modes etc. pp, maybe we at some time get layer groups which might have a significant impact on the rendering pipeline. I think you face a huge task with little value - xcf will never become a widely accepted animation standard. Having this in mplayer would of course have a cool showoff value but thats basically it and I don't think it is worth the effort. Bye, Simon -- Simon.Budig@xxxxxxxxxxx http://www.home.unix-ag.org/simon/