Re: [Gimp-developer] Re: [FilmGimp] Which Gimp

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First, I would like to apologize to everyone on the list. It seems my poking
and proding around for 16-bit per channel rendering (which later changed into
32-bit float (spfp) per channel rendering) started a flamewar between gimp and
film gimp developers.

Second, I would like to ask when a either a GEGL enabled Gimp will be released,
or a version of either Gimp with spfp/channel support _or_ Film Gimp with a
working xcf plugin will be avalible.


-- 
Patrick "Diablo-D3" McFarland || unknown@xxxxxxxxx
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd 
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music." --Kristian Wilson, Nintendo, Inc, 1989

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