Re: [Gimp-developer] Re: Dreamworks, Shrek, and the need for 16 Bit

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On Fri, 1 Nov 2002, Guillermo S. Romero / Familia Romero wrote:
> I think it should be visual, a window with the image in 8 bit, and
> controls that decide how to get that 8 bit from the original 16 or 32.
> Basically black & white points and a curve. I say visual, cos it could
> mean what one does in the lab, but digital (load some copies, adjust
> each one at will, and mask and mix all the copies to get the final
> image).

Would error-diffusing dithering be an option people would like?

Rockwalrus


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