[ Sun, 7 Oct 2001 03:32:39 -0600 (MDT) ]-[ Nathan ] ..__. . _..___ .._... ._.__.. _ ..__ _._ ._.__.._ __ . _ [monstrous snip] I haven't really been reading all the details, but I have the gist of it ;) There is a lot to be said for images _and_ text doing the work of helping the user navigate the complexities and nuances of The GIMP, but I can't help but think that such things belong in the help system. I know that very few devel-types (sorry for the hyphenation, bex ;) actually read the help let alone check it out of CVS and build it -- heaven forbid that anyone other than half a dozen of us have a working SGML environment -- but my efforts on the help system are not without some measure of concern for the end-user experience. I have added an obscene number of images to the glossary in the attempt to make a more visual guide to the result of certain filters. I have gone to the trouble of requisitioning license free images from Garrett Lasage for just that purpose. And yet here we are, the most active topic on the gimp-devel list since Tim Copperfield reared his ugly head. </stir type="shameless"> I just don't know if a new user wants to be assaulted, and I use that word without malice, by an all-singing, all-dancing, Tip-o-the-day-how-the-hell-are-ya-buddy? dialog. It's a Tip of the Day. I beleive the user reads it, thinks "You can?!", and closes the bugger. We have an advanced help system for a reason. As for the links -- I'm for it. The more interactive The GIMP becomes, the better. The entire help system will (hopefully) eventually "lead" the user back to the application itself, which is where they belong. Links in the TOTD that lead to the help in a "Click here to see how it's done" fashion can only be of use to the end user. /me relurks _________________________________________________________________ s l a c k w a r e · l i n u x · b a s h · g i m p · g n u s y n g i n @ g i m p . o r g s y n g i n @ g i m p . n o