On Wed, Aug 08, 2001 at 01:54:53PM +0200, Raphael Quinet wrote: > If we want to avoid 404 errors from the web servers, we could decide > to use "#" instead of "/" as a separator between the real file name > and the extra path to the image. I initially thought about this and > then rejected the idea later because local files can have a "#" in > their name, but this should not be a problem if the Gimp always starts > by trying to open the local file with the full path (if no protocol is > specified) and then tries a second time without the part that follows > the crosshatch sign. That creates an equivalent problem to your original one. If you really want gimp-devel to believe that you routinely load remote WAD files from HTTP then I'm going to have to ask that they also believe that users routinely create files called foo.wad#Q/S_SKY1 <serious> Further, this problem is actually blocking your original proposal for users being able to save their Doom textures back into the WAD. With the wad:// URI scheme and associated interactive browser we can make this work seamlessly but with your #fragment solution it becomes harder to make it work at all without second guessing the user. </serious> Raph, don't let me stop you if you're sure this is the Right Thing, but maybe you should consider bolting Doom itself into Gimp, so that we can just use weapons/ tools to retexture things from inside the game and see the results instantly? :) Nick.