On 15 Nov 2000, Sven Neumann wrote: > robert lund <knight9000@xxxxxxxxxxx> writes: > > > I AM NEW TO THIS KINDA. I AM MAKING A SHIP FOR A GAME CALLED XSHIPWARS WHICH > > REQUIRES A ROTATION OF THE PIC 22.5 DEGREES UNTILL IT GOES ALL THE WAY > > AROUND TO 360 SO YOU END UP WITH 16 PICS OF THE SAME SHIP BUT JUST IN A > > DIFFERENT POSITION. MY PROBLEM HOWEVER IS WHENEVER I TRY TO ROTATE IT THE > > PICTURE BECOMES BLURY EVER SO SLIGHTLY. WHAT AM I TO DO? > > This effect is unavoidable. You can disable Smoothing for the rotation > but I guess you will not be happy with the result. If you want perfectly > rotated objects, you'll have to use a vector-based application like > Sketch or Sodipodi and export the results into a pixel-based image format. You could also start off with a higher resolution image than you eventually intend to display - rotate that - and then filter the resulting high res images down to the desired size. I think that gives pretty good results. > Oh, and you should turn off Caps-Lock ... Yes, all that shouting gives me a headache. ---- Steve Baker (817)619-2657 (Vox/Vox-Mail) L3Com/Link Simulation & Training (817)619-2466 (Fax) Work: sjbaker@xxxxxxxx http://www.link.com Home: sjbaker1@xxxxxxxxxxx http://web2.airmail.net/sjbaker1