Has anybody thought about implementing a hierarchy or tree structure for the layer dialog box? I'm thinking of this because often times I'll Add / Multiply / whatever one layer with another (or several), but I *don't* want it to affect other (lower/background) layers. So, I always have to do a Layer Merge and then move on. It would be nice to be able to have "Create Layer Sub-Tree on Visible Layers", to limit the effect of a Channel Op. to only certain layers, thus allowing one to pseudo-merge layers together and later modify layers within the sub-tree. Might be nice for image organizational purposes. Maybe something to have on the TODO for 3.0? Has this been discussed (and possible thrown out) before? I vision something like this in the Layer Dialog: + Text Sub-Tree Layer + Text texture Multiply (only affects next sub-tree) - Text Rounding Add (only affects next layer) - Text - Text shadow - Image 2 - Image 1 + Background Sub-Tree Layer - Plama cloud / Multipl (only affects next layer - not really needed) - BG color -- Nem W Schlecht schlecht@xxxxxxxxxxxxxxxx NDSU Library http://www.nodak.edu/~nem/ "Perl did the magic. I just waved the wand."