Hello Folks I got some feedback about the "Clean up" nearly all of them well written and with good points. I there for rewrote the main "todo" list and post it again for confirmation/evaluation. Here is my list of minor things to clean up and make better (Without breaking the freeze). First the list and then the discussion below it. * Use PS mod and extend it to fit Gimp specific functions. * Don't install any scripts by default (This means all scripts even Script-Fu scripts) * Make a script pkg with Script-Fu, Perl-Fu and Py-Fu scripts * Keep both Perl and Python as a part of std Gimp * Exception install copy-visible --> <image>/copy/ install drop-shadow --> <image>/filter/render/shadow install perspective-shadow --> \ <image>/filter/render/shadow Those script must me "UNDO AWARE" i.e using gimp-undo-push-group-[start,stop] * The Script Pack * Make all small script "UNDO ENABLED" * Install those script in a sensible location not just under a general Script entry *Scripts under Xtns naturally don't need to be "undo aware"! * All Script in Xtns should be under the a top Script entry. Under the script entry the scripts has to be sorted/grouped in a sensible way. * All Script in the <image> menu that aren't "UNDO ENABLED" should be under a top Script entry. Under the script entry the scripts has to be sorted/grouped in a sensible way. * Make the "Script Pack" install script control your config and only install scripts that works * Make it possible to e.g only install Perl-Script or e.g logo-scripts etc. * The "Script Pack" install script should preferably be a shell script avalible from the Xtns menu. When you access it a xterm will popup with some "menus" where you can choose your action. * Move/transform selections * Change move selection to actually move the selection (i.e make Gimp PS compatible) * Make Move <Alt> behave as old Gimp move * Postpone trans selections to next Gimp rel (i.e 1.3) * Make all numeric input fields spin-button aware (Well Mitch wanted to do the job ;-) * Make the Info window auto aware (i.e switch to the active image) * If possible add status bar and measure info to Info Window * Make the Undo history window auto aware * Make the Navigation window auto aware * Reconstruct the menu structure Core gimp funcs Image menu <image>/Image/-Mode-----| | RGB | Grayscale | Indexed | ------- | Compose | Decompose | Color--| | ColorBalance | Hue-Saturation | Brightness-Contrast | Threshold | Levels | Curves | ------ | Desaturate | Posterize | Invert | ------ | Auto ----------| | ------ Equalize | Colormap Rota Auto-Stretch Contrast | Filter Pack Auto-Stretch HSV | Color Enhance | Alpha (the same) | Transform--| | Offset | (Remove layer) | Auto-crop | Guillotine | Image -- Rotate (270/90) | Rotate (no layer option) | Zealous Crop | ------- Canvas Size Scale Image Duplicate ------- Histogram Save palette Edit Menu <image>/Edit/---| Undo Redo ---- Cut Copy Paste Paste into Paste as new Buffer----------| ----- Cut Named Clear Copy Named Fill Paste Named Stroke ----- Copy Visible Layer Menu (Image and dialog) <image/Dialogs>--| Layers & Channels Stack-- Layer--Rotate (270/90) Rotate (no image option) ----- Same as before ----- Semi-Flatten Filter Menu <image>Filter/--| Repeat last Re-show last Filter all layers ------------ Animation (The same except Filter all ...) Artistic--------| | Apply Canvas | Cubism | GimpPressionist | Mosaic | Oilify | Blur (the same) Colors----------| | Map-----| | | Adjust Fgrd-Bkgrd | | Alien Map[ 2] | | Color Exchange | | Color Mapping | | Gradient Map | | Sample Colorize | | | Border Average | Colorify | Hot | Max RGB | SmoothPalette | Value Invert | Combine (the same) Distort (the same but add Newsprint) Edge-Detect (the same) Enhance (the same) Generic (the same) Map (the same but add LIC and Warp) Misc (the same) Noise---| | Hurl | Noisify | Pick | Scatter HSV | Slur | Spread | Render--| | Pattern-| | | CML | | Checkerboard | | Diffraction | | Fractal Expl | | Grid | | Maze | | Qbist | | Sinus | | | Nature--| | | Flame | | IFS Compose | | | Clouds-| | | Plasma | | Solid Noise | | | Shadow--| | | See above (script) | Dyntext | Gfig | Jigsaw | SphereDesigner Toys (the same ;-) File Menu Image <image>/File Remove Preference File Menu Toolbox <toolbox>/File/-| New Open ---- Acquire (We have to tell SANE) ---- Preferences ---- Dialogs ----- Doc Hist ---- Quit Xtns Menu <toolbox>/Xtns--| Module Browser DB Explorer Plugin Details Help Menu <toolbox>/Help--| Help Context Help (Shift-F1) Tip of the day About Select Menu <image>/select (the same) AnimFrames <image>/AnimFrames (the same) View Meny <image>/View The same but add Undo History. If/When Nav, Info and Undo History is "auto aware" move them to the dialog menu. I will skip the discussion this time just look into my old mail. I will however comment on the changes in the "Suggestion". Marcs remark about the script location and "undo aware" makes total sense. So I adopted his view and changed it. However I'm not after a "on the fly loader". I just want a simple (i.e not load Gimp with bugs) way of handling/install all the scripts. Furthermore most users don't want all scripts. Most of the time you only want a subset. The "Script Pack" script will simply enable you to choose scripts which will be installed under your .gimp directory if they are supported by your Gimp configuration. This will solve the Perl thing once and for all and ever body will be happy ;-). The script can even tell you that you don't have e.g Perl-XFY installed and there for you will not be able to install XXX script. Simon's/Austin's remarks about the menus was also really good and I adopted all of them except the Toy thing ;-). The Undo History is moved to the view menu which is wise until it's "auto aware" which I BTW think is mandatory! Simons suggestion to merge the "File and <image>/File" menu is really nice but I suggest that we leave it to the next release of Gimp. I dunno about the possibility to attach a plugin to the "L&C" dialog but at least the plugin can be attached to the Layer menu. About implementing the stuff? Well I'm willing to do the "Menu update". The "Script Pack" thing I think we should make a team out of. We need some discussion how to make it work good and to make it user friendly. Mitch is in the spin button department so that will not be a problem. I have also heard that Sven is really good on modkeys. Sorry to say but the the "Nav, Window and Undo" stuff is out of my jurisdiction, so some one else has to take that. Cheers Olof PS: Sven I was a bit out in the blue when I talk about the mag tool. But maybe we can make it possible to max zoom if you press <Ctrl>.