Hi, Not sure whether to post this on GIMP or GEGL list. So, kindly suggest if this question doesn't belong here. I have been trying to implement GEGL blend modes, Colour Dodge and Subtract, in Python taking the GEGL implementations as the reference. The Dodge has been implemented and the resultant images are matching with the ones exported from GIMP. However, the results for Subtract despite its seemingly straightforward math and implementation are starkly different from the ones obtained using GIMP. Subtract (as per documentation): max(Background - Foreground, 0). It seems Subtract doesn't use alpha information for blending. I intend to apply Subtract after couple of Dodge operations. Since, I saw disparities in the results, tried to test Subtract independently with BG image. So, tried with two plain RGB images (alpha set to 1) - BG: (205,36,50), FG: (125,38,85). And the resultant colour, Blended: (170, 234, 0) which doesn't follow the math above. Any idea if the underlying math is different than the aforementioned one? Or is this the composite generation matter handled by GIMP. The colors were normalized between [0, 1] prior to blending. Any help would be appreciated. - Nikunj _______________________________________________ gegl-developer-list mailing list List address: gegl-developer-list@xxxxxxxxx List membership: https://mail.gnome.org/mailman/listinfo/gegl-developer-list