How to implement dependent inputs in GEGL.

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Hi all, 

I'm porting an operation from older Gimp version to gegl.
I have implemented the core operation and even tested it. its working fine.
But I have this situation, where one of the input depends on the other input.
so changing one of them should affect the other value. how can I achieve this in gegl ?
and those are not pair input like x-axis and y-axis, where changing one affect the other. Both inputs have different units.

~ akash-akya
   
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