Something you can try on OS X is to use brew to compile GIMP and get some of the new libraries installed. On Tue, Dec 16, 2014 at 5:20 PM, Jon Nordby <jononor@xxxxxxxxx> wrote: > > > On 17 December 2014 at 01:33, Qichang Liang <kcleung.sourceforge@xxxxxxxxx> > wrote: >> >> Currently I am working on MacbookPro Retina installed with OS X 10.10. >> I have a VMware virtual machine on my USB 3 hard drive, which I can >> run using VMware Fusion 7.1 >> >> However for correctness and performance testing, which option is the best? >> >> * compile the gegl directly on OS X (which I can't get it compiled) >> * compile on a Linux VM that runs on VMware Fusion 7.1 >> * install Linux on my USB hard drive, boot my retina macbook from the >> Linux USB hard drive and compile from there? > > > Test something that typical users use. That would be a plain OSX or Linux > install. USB harddrive will make boot, application startup a bit slow but > should not impact perfomance otherwise. And as long as your compare > performance on the same system, comparisons will stay valid. > > GEGL should compile on Mac OSX. If it does not, it is probably not so hard > to fix. And it needs to be fixed for applications using GEGL (like GIMP) > anyways. > Post your compile error along with what you did here if you are stuck with a > problem. > > > _______________________________________________ > gegl-developer-list mailing list > List address: gegl-developer-list@xxxxxxxxx > List membership: https://mail.gnome.org/mailman/listinfo/gegl-developer-list > > _______________________________________________ gegl-developer-list mailing list List address: gegl-developer-list@xxxxxxxxx List membership: https://mail.gnome.org/mailman/listinfo/gegl-developer-list