I'm a GEGL developer and I've been working since last year implementing OpenCL support in GEGL. We have for now:
- An API to write OpenCL point and area operations
- A way to share image data between operations in the GPU (so we don't have to bring the image back and forth the CPU for each operator)
- +20 GEGL operations have OpenCL support already
- It's fast
- It's been included in GIMP 2.8RC1
Darktable has its own OpenCL support code (which is pretty good, by the way). I'd like to start talks to avoid work repetition in both programs and to make an argument pro-GEGL use in Darktable :)
bye!
Victor Oliveira
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