Thanks for adding ... Any thoughts on adding 16-bit floating point support? You could then consider using the RGBA interface ... On Mon, Jul 18, 2011 at 10:13 AM, Rasmus Hahn <rassahah@xxxxxxxxxxxxxx> wrote: > Hi, > > i have written an operation for gegl that writes OpenEXR float images, since > i noticed there does not seem to be one already and i could use it. This > version is quite usable within it's limitations. Limitations currently are: > > - writes only 32 bit linear floating point images. > - only writes Y or RGB images with optional alpha. > - does not make use of OpenEXR specialties like layers, mipmaps > and multichannel. > > It does support the tiled format; for simplicity, however, tiles are always > square. > > I would like to see it included in the distribution; for now i have attached > a patch, which creates a new file gegl/operations/external/exr-save.cc and > makes a modification to the Makefile.am to build it. The patch is against > version gegl-0.1.6, but works with the git-version (as of 2011-07-13), too. > Sorry, for not providing a URL, but i do not have one right now. > > The built operator is named 'gegl:exr-save' and has two properties: > path (string) - the filename to write to > tile (int) - the width of a tile (used for both x and y size); > the default is 0, which means a scanline file is written. > > Any comments or suggestions for this? > > Greetings - Rasmus > > _______________________________________________ > Gegl-developer mailing list > Gegl-developer@xxxxxxxxxxxxxxxxxxxxxx > https://lists.XCF.Berkeley.EDU/mailman/listinfo/gegl-developer > > _______________________________________________ Gegl-developer mailing list Gegl-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gegl-developer