On Sat, May 9, 2009 at 9:31 PM, utkarsh shukla <utk.shukla@xxxxxxxxx> wrote: > I am not at all sure that CUDA is an option at all or even OpenCL can be > used. They are a more higher level api based implementations tweeked for > computing. The thing for GEGL is quite a low level. You have to start from > the extreme basic and the best way to start is using GLSL (makes more sence > than HLSL or Cg). CUDA or OpenCL are all together different concepts and > they dont let the user see any shaders or other implementations. It can > easily be done using GLSL. In OpenCL, we can still use image primitives and kernels (shaders). So I'm not quite sure that OpenCL isn't suitable for our problem. I haven't really looked into CUDA, so I have no opinion regarding its suitability. > I applied for GSOC but had not got it but still I am very very interested it > this project particular. I just wish to take part in it and just wish if you > keep on posting on the mailing list. I agree that this topic is really interesting. I'd really appreciate help code-wise and architecture-wise. I still have one architecture article to post, please look forward to it! Also, if you're positive that you want to help, you can start by hanging around #gegl in IRC. I'll be there later (not now, 'coz I don't have net connectivity at home). Later! :) _______________________________________________ Gegl-developer mailing list Gegl-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gegl-developer