tile size in filters

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Hello all,

I need to handle all pixels of an image in one tile for my new filter.
The problem is that every pixel in the filtered image should depend on
values from all other pixels...
I tried out different things from other (example) filters (including the
bounding box stuff) but my image is always split into several tiles.
Is there any way to tell the gegl infrastructure to use the whole image
as one tile as input pad?
The bounding box stuff doesn't work especially because the size of
images can differ.
I know that this could lead to memory problems with really big images...

Thanks in advance,

Dierk
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