On Mon, Jun 30, 2008 at 12:29 PM, Øyvind Kolås <pippin@xxxxxxxx> wrote: > I am happy with GEGLs current limited focus on three-dimensional (plus > alpha) color models, this might be expanded with something resembling > spot colors, for z-buffers from 3d renders for use in compositing, as > well as native support for multi-spectral pixels if I find the need. > Native CMYK compositing and processing is something I consider to be > of little benefit to most and of minimal interest to myself, thus I am > unlikely to spend much time on it. Just to add a note, this wouldn't stop someone from modifying GEGL to be capable of having a set of CMYK processing operations, or alternate code paths for dealing with CMYK buffers in existing operations. If done correctly without intruding much on the existing code - patches that implement the missing functionality would be welcome. /Øyvind K. -- «The future is already here. It's just not very evenly distributed» -- William Gibson http://pippin.gimp.org/ http://ffii.org/ _______________________________________________ Gegl-developer mailing list Gegl-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gegl-developer