On Wed, May 14, 2008 at 8:14 AM, Sven Neumann <sven@xxxxxxxx> wrote: > currently the GEGL operations in GIMP are very slow. I have done some > basic profiling yesterday and it appears that the main problem is the > conversion from floating point to 8bit. Here is where the most time is > being spent. So it doesn't really make much sense to optimize the > operations in GIMP or the point filters in GEGL. We need to look at the > babl conversions first. Some of the extra overhead spent in the GeglOperationPointFilter base class has now been optimized away in a fast code path. The new code paths is markedly faster. /Øyvind K. -- «The future is already here. It's just not very evenly distributed» -- William Gibson http://pippin.gimp.org/ http://ffii.org/ _______________________________________________ Gegl-developer mailing list Gegl-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gegl-developer