Hi, I'm a software developer by profession, and amateur photographer. I love using GIMP and was looking for a way to contribute to the development of a 16-bit version of that tool. The GIMP Bugzilla has an entry (#74224) which seems to track this enhancement, and it refers to "gegl", so I figure that would be the place to start. I went to gegl.org, downloaded the code (got it to compile), looked at the FAQ and the archive for this month of the mailing list... and found that I have no clue about what is going on and whether or how I would be able to contribute. So my questions: - Is gegl the right place to contribute to a 16-bit version of Gimp? - Is this mailing list the right place to talk about gegl? - Is development going on that I could participate in? - Is there a place to find an overview, or someone who can give me an overview, of what gegl is about? I'm an experienced C programmer, but know next to nothing about graphics theory. If this is the right place, and if I can make a serious contribution, I'm willing to try and spend some time on learning whatever I need to learn. However, I'm going to need some help to get started; just looking at the source code is not going to get me anywhere here. Best, Eric _______________________________________________ Gegl-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gegl-developer