GEGL Developers

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Hi,

I'm a software developer by profession, and amateur photographer. I love
using GIMP and was looking for a way to contribute to the development of
a 16-bit version of that tool. The GIMP Bugzilla has an entry (#74224)
which seems to track this enhancement, and it refers to "gegl", so I
figure that would be the place to start.

I went to gegl.org, downloaded the code (got it to compile), looked at
the FAQ and the archive for this month of the mailing list... and found
that I have no clue about what is going on and whether or how I would be
able to contribute.

So my questions:
 - Is gegl the right place to contribute to a 16-bit version of Gimp?
 - Is this mailing list the right place to talk about gegl?
 - Is development going on that I could participate in?
 - Is there a place to find an overview, or someone who can give me an
overview, of what gegl is about? I'm an experienced C programmer, but
know next to nothing about graphics theory.

If this is the right place, and if I can make a serious contribution,
I'm willing to try and spend some time on learning whatever I need to
learn. However, I'm going to need some help to get started; just looking
at the source code is not going to get me anywhere here.

Best,
Eric

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