[Gegl-developer] how well suited is gegl for realtime graphics

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Hi,

I've been following this list for a while, and experimenting some
with gegl. Now, my question is how well suited is (or rather, will be)
Gegl for realtime 2D graphics. I need to build processing graphs such as

some ffmpeg decoders -> transformations, masks, convolutions -> sdl display

the graphs may end up quite large and the filter parameters will be
changed almost every step, the resultion is low/normal (eg. 640x480).

Or will I be better off using something like the OpenGL Imaging path?

thanks for you help,
Jelle.

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