Hi, I've been following this list for a while, and experimenting some with gegl. Now, my question is how well suited is (or rather, will be) Gegl for realtime 2D graphics. I need to build processing graphs such as some ffmpeg decoders -> transformations, masks, convolutions -> sdl display the graphs may end up quite large and the filter parameters will be changed almost every step, the resultion is low/normal (eg. 640x480). Or will I be better off using something like the OpenGL Imaging path? thanks for you help, Jelle.