Re: [Gegl-developer] generalized data inputs and outputs

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On Sat, Apr 05, 2003 at 10:17:50PM -0800, Daniel Rogers wrote:
> Calvin Williamson wrote:
> > One good example is if you have an Op with inputs that are animated
> > parameters.  This is the main case I can think of that would be 
> > useful actually. 
> >  
> > For example you might have a animated spline curve or some animated
> > scalar parameter (like frame number or time) that you want to pass
> > to an Op. One way to do this is to attach as input an op that 
> > outputs your animated param.   
> > 
> > This is pretty standard technique for things like scenegraphs
> > or hypergraphs (like maya) to get animation engines into
> > the graph, and that is why it would be good to make it 
> > work for gegl too.    
> > 
> > Though it is extra work, I think you have to be able to pass
> > other data along the graph to cover these kinds of animated
> > param nodes. 
> 
> The purpose of a graph is to express algebraic relationships between
> different data types.  This is where I have trouble finding examples of
> where we would best be served by generalizing data inputs.  When would
> you want to use this infrastructure to, say, add two scalars, or take
> the dot product of two vectors.   You might use some kind of object to
> generate your animation parameters, but you don't need all this
> algebraic stuff to do that.
> 

Im not sure what you are talking about when you say you
dont need all this "algebraic stuff". What exactly are
you referring to?

Calvin

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