On 20/01/2021 17:53, mark_at_yahoo via Gcc-help wrote: > On 1/20/21 7:56 AM, Richard Earnshaw via Gcc-help wrote: >> On 16/01/2021 20:48, Brent Roman wrote: >>> Here's an example of a gcc invocation with -O2 followed by disabling all >>> the -O2 specific optimizations: >>> ... >> >> Sorry, it's not as simple as that. There are places in the compiler >> where the optimization level (O1, O2, O3) is just tested with >> something like >> >> if (optimize >= level) >> >> for some level. >> >> R. >> > > Just chiming in with an opinion here. I've had the same problem and came > to the same conclusion ("-f" options do not fully replace/override "-O") > although I didn't know the compiler source was that explicit about it > (thanks for the info). > > I realize this is very unlikely to change but find the situation > unfortunate. My use-case is with the GNU Arm Embedded Toolchain port of > GCC and my https://github.com/thanks4opensource/regbits development > system. The latter creates C++ header files with literally thousands of > constexpr objects of which only a handful are used in a typical program. > If compiled O1 or above, the linker only allocates storage for the > objects that are used. At O0 it allocates all of them which makes the > resulting binary far too large to fit in a typical embedded processor's > memory space. But O0 is very useful for assembly-level debugging in GDB > (often required in embedded development) because the generated code is > much simpler and easier to correlate with the original C++ source. > I also work on embedded systems (usually with the ARM gcc toolchain these days, but at times I use many others). I /never/ use -O0, precisely because I find it absolutely terrible for assembly level debugging. You can't see the wood for the trees, as all local variables are on the stack, and even the simplest of C expressions ends up with large numbers of assembly instructions. In my experience - and this is obviously very subjective - using -O1 gives far more readable assembly code while avoiding the kinds of code re-arrangement and re-ordering of -O2 that makes assembly-level debugging difficult. (-Og is an alternative for modern gcc versions, which can give most of the speed of -O2 but is a little easier for debugging). Another major benefit of -O1 is that it enables much more code analysis, which in turn enables much better static checking - I am a big fan of warning flags and having the compiler tell me of likely problems before I get as far as testing and debugging. (Your project here looks very interesting - I'm going to have a good look at it when I get the chance. I won't be able to use it directly, as a pure GPL license basically makes it unusable for anything but learning or hobby use, but as it matches ideas I have had myself I am interested in how it works.) > I've only had limited success coming up with a set of -f options to add > to O0 to eliminate the unused objects but retain the un-optimized binary > code. The above explains why, but it would be nice if the -O options > really were just a set of -f ones and users could customize to their > needs. Without implementing my specific "-O0.5" option. ;) >