HI, > -----Original Message----- > From: Jonathan Wakely <jwakely.gcc@xxxxxxxxx> > Sent: Tuesday, November 24, 2020 3:03 PM > To: Kacvinsky, Tom <Tom.Kacvinsky@xxxxxxxxxx> > Cc: gcc-help@xxxxxxxxxxx > Subject: Re: Anonymous namespaces and global vs.local symbols in nm > output > > On Tue, 24 Nov 2020 at 19:11, Kacvinsky, Tom via Gcc-help <gcc- > help@xxxxxxxxxxx> wrote: > > > > This code > > > > #include <string> > > #include <istream> > > #include <iostream> > > #include <vector> > > > > typedef std::vector<unsigned char> Signature; > > > > namespace foo { > > bool bar (const std::string& input, > > const Signature& signature, > > std::istream& key) > > { > > return true; > > } > > } > > > > when compiled with > > > > g++ -fPIC -o global_noans.so -shared -static-libgcc -static-libstdc++ > > g++ -Wl,-h,global.so -fuse-ld=gold global_noans.cpp > > > > produces this nm output > > > > 0000000000082745 T > > _ZN3foo3barERKNSt7__cxx1112basic_stringIcSt11char_traitsIcESaIcEEERKSt > > 6vectorIhSaIhEERSi > > > > Notice how it is a global symbol? > > > > On the other hand, this code#include <string> #include <istream> > > #include <iostream> #include <vector> > > > > typedef std::vector<unsigned char> Signature; > > > > namespace foo { > > namespace { > > bool bar(const std::string& input, > > const Signature& signature, > > std::istream& key) > > { > > return true; > > } > > } > > } > > > > when compiled with > > > > g++ -fPIC -o global.so -shared -static-libgcc -static-libstdc++ > > g++ -Wl,-h,global.so -fuse-ld=gold global.cpp > > > > produces this nm output > > > > 00000000000826b5 t > > > _ZN3foo12_GLOBAL__N_13barERKNSt7__cxx1112basic_stringIcSt11char_trai > ts > > IcESaIcEEERKSt6vectorIhSaIhEERSi > > > > And now we note the symbolis local. I tried building the shared > > library with a -Wl,--version-script=global.map, where global.map is > > set up to make the symbol glocal instead of local, and that did not > > work. I also tried compiling the source code with > > > > void __attribute__ ((visibility ("default"))) > > > > but that made no difference, either, in the anonymous namespace symbol > being lobal. > > Why do you want to change it? G++ is doing the right thing. > > What are you trying to achieve? I am not trying to change it, I was more curious than anything as to why what I thought should be external linkage turned out to be internal linkage. The reason why I was surprised it was internal linkage is I thought that we could do some internal testing with an LD_PRELOAD trick, but that did not take because the symbol in question is internal linkage. Which is actually a good thing, it was the kind of behavior we want. Again, it was more curiosity than anything. Thanks for your time responding! Thanks, Tom