Unless they're initialized, the arrays should be in BSS, which shouldn't be in the elf nor stored to flash (since it's all zero, and should be cleared on startup). Since you didn't include a test case, here's a tiny example: dank@thinky:~$ cat foo.c #include <stdio.h> #include <stdlib.h> int blarg[500000]; int main(int argc, char **argv) { int i = atoi(argv[1]); int j = atoi(argv[2]); blarg[i] = 7; printf("blarg[%d] == %d\n", j, j); return 0; } dank@thinky:~$ gcc -O2 foo.c dank@thinky:~$ size a.out text data bss dec hex filename 1783 608 2000032 2002423 1e8df7 a.out dank@thinky:~$ ls -l a.out -rwxrwxr-x 1 dank dank 16768 Sep 1 08:39 a.out Note the small size of a.out. - Dan On Tue, Sep 1, 2020 at 3:21 AM Rachel Sapir <rachel@xxxxxxxxxxx> wrote: > Hello, > > I noticed that when I increase array sizes (I have some very big arrays) > the .elf file is increased by the same size. Since the elf file is saved to > the flash, it occupies flash area unnecessarily. > > Is there a way to prevent this from happening? > > Best regards, > Rachel > >