Re: Non-optimal code generated for H8

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On 10/29/19 2:03 PM, Mikael Tillenius wrote:
> Hi
> 
> I am using a cross compiler for Renesas H8S. In a few places it
> generates really bad code. Given the following program:
> 
> struct s {
>     char a, b;
>     char c[11];
> } x[2];
> 
> void test(int n)
> {
>     struct s *sp = &x[n];
> 
>     sp->a = 1;
>     sp->b = 1;
> }
> 
> I would expect that the pointer "sp" is calculated once and reused to
> access the fields "a" and "b". But instead the pointer is recalculated
> for each access. This generates a lot of extra code, including calls to
> __mulhi3. I have tested with gcc 8.2 and 9.2 and with different
> optimization levels (-O1, -O2, -Os) all with the same result. With -O0
> "sp" is only calculated once and kept as a variable on the stack but the
> rest of the code is not as good as it could be. The best work around
> seems to be to declare "sp" as volatile: "struct s *volatile sp =
> &x[n];". Then "sp" is only calculated once and kept on the stack and the
> surrounding code can be optimized.
> 
> So my question is: where should I start looking for a fix to this? The
> other targets I tried (ARM, x86, x86_64) behave as expected and
> calculates the pointer once and keeps it in a register.
As we leave gimple the code looks like:

  MEM <struct s[2]> [(struct s *)&x][n_1(D)].a = 1;
  MEM <struct s[2]> [(struct s *)&x][n_1(D)].b = 1;

One might argue that DOM or FRE should have created a common
subexpression for the address arithmetic here.  Even so it's not bad.

CSE doesn't do its job though.  THere's clearly a REG_EQUAL note which
should have allowed it to at least cleanup the redundant multiplication
for the address calculation.

I recommend filing a bug report.

Note that the H8 port is on the list of ports that are be deprecated in
gcc-10 unless someone steps forward to take care of some significant
maintenance tasks.   Deprecation in gcc-10 would mean the port would be
removed in gcc-11 unless someone steps up to take care of those
maintenance tasks.

Jeff





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